Saturday, September 25, 2010
The deserted island with lots of Soviet artefacts and structures presents us with yet another dystopian setting
The deserted island with lots of Soviet artefacts and structures presents us with yet another dystopian setting. The only difference with this and the likes of Rapture is that the back-story behind it is one of war from the start rather than unity turning into chaos. While the technically unimpressive visuals make you wonder if this game came from three years ago, the feeling of solidarity really hits home when faced with the horrors of E99 due to some atmospheric design choices. Take for example when you obtain your first weapon; the Centurion (a pistol ). Seconds after thinking \gun, that doesn't mean the game can't try to surprise you. Should it tweak that this cut-scene is fully interactive, then you'll begin to realise that the game isn't really all that fair in the beginning. After the initial stages, there is a rather mundane part where you only wield standard weapons and perform rather generic tasks associated with most other first person shooters.
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